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- 01 - LEMMINGS = 0
- 02 - SMOKETRAIL = 1
- 02n - SMOKE# (1-5) = 5
- 03 - SHAKEWALLS = 1
- 04 - SPEEDOMETER = 0
- 05 - MESSAGES = 0
- 06n - EXPLOSIONS# (1-5) = 5
- 07 - SHRAPNEL = 1
- 08 - SPRITESTARS = 1
- 09n - BONUSICON AVAIL = 2
- 10n - GOLDCOIN AVAIL = 7
- 11 - ALLOW ARROW = 0
- 12 - ALLOW GOLDRAIN = 1
- XX - = 0
- 14n - FUCKER START LEV. = 0
- 15n - 1000p START LEVEL = 0
- 16n - 5000p START LEVEL = 0
- 17n - MORE MEGABONUS $ = 9
- 18 - GIVE MAP = 0
- 19n - MAP LIKLINESS = 1
- 20n - GOLD RAIN (1-9) = 6
- 21 - ALLOW ENTRANCE = 1
- 22 - GAMEMODE = 0
- 23 - MAP MUSIC = 1
- 24 - GAME MUSIC = 1
- 25n - NUMBER OF SONGS $ = 8
- 26 - SOUND EFFECTS = 1
- 27 - TWINKLES = 1
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- 09 - BONUSICON AVAIL EX. 4 - BONUS CHANCE = RND(4*2) = 1/8 ICONS GOT BONUS
- 10 - GOLDCOIN AVAIL - FOR EVERY ICON THAT DOESN'T GET A BONUS THERE IS A
- SECOND CHANCE FOR A GOLDCOIN.
- EX. 9 - GOLDCOIN CHANCE = RND(9*4) = 1/36
- 14 - LEVELS START FROM 0
- 17 - LIKE 10 (GOLDCOINS)
- 19 - EX. 2 - RND(2*4) = 1/8 OF A CHANCE FOR EVERY NON-BONUS ICON.
- USE THIS SYSTEM TO CONTROL THE LIKLINESS FOR A MAP BONUS TO APPEAR
- 21 - KEYS ARE GIVEN BACK AT ENTRANCE
- 22 - GAMEMODE = NO FREE NAVIGATION, ROOMS CAN ONLY BE PLAYED ONCE
- 23 - ALL MUSIC EXCEPT IN GAME.
- 25 - HEXADECIMAL, 0=1 SONG, F=16
- Flags:
- 0 = OFF
- 1 = ON
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